Welcome to GGS
April 19th 2009 02:32
Welcome to the first post on Gamer's God Send. I have a lot of goals for this site and hopefully some of them come to fruition. This site will be a repository of reviews, strategies, tips, games, and more. Through the days of me getting in to writing a full time blog things may change. Who knows what the future holds.
I'm going to make my first real post a review/talk about a gameplay style born out of an old game.
Many of the readers who are fans of Half-Life and Half-Life 2 will likely remember Day of Defeat and its sequel. The original DoD (as I will refer to the first from here on) was a death match style world war two game featuring a class based system like the Battlefield games. Its sequel Day of Defeat: Source (DoD: S) remade the game on the new Source Engine and streamlined the mechanics. It simplified the sides in to the American Allied Army and the German Wehrmacht. It forwent the lesser used weapons of both the British and the Germans/Italians.
The basic game mechanic is simple. Choose your class, spawn, run in to battle, capture flags or plant bombs, die, and respawn. With simple mechanics like this once you've thoroughly undergone the process of mastering every class it becomes apparent you need something more.
Thus, Realism was born. Many of you may wonder what realism is, I'll try to explain it in the most thorough, hopefully short, way I can. Realism is a play style that changes the freeform death match style gameplay to a round based tactics game not unlike another Valve game, Counter Strike.
Realism in its most simple form is an attack and defense game. One sides creates a defense and the other side mounts an attack. Weapon classes are limited as a team of all automatics is unrealistic. The basic assault rifles (M1 Garand and Kar 98K) are the primary weapons you'll see. Once each side has called ready the battle begins. Each map has a center line in which no defenses may be placed. You can think of this line as the front. Once the attackers are near this line, anything can happen.
When a player dies, regardless of how or from who, they go in to spectate. From here they can see the combat (though not in all cases) and see the status of their team, but can't interact with them in any way. There are 4 rounds, each team creates a defense and mounts an attack on one team, then switches to do the same thing on the other. When the game is over both teams return to the Allied Team and decide whether another realism will be played or if they will return to pubbing. (A public deathmatch game, what most servers feature.)
From the gameplay style came the need for more. Soon Realism Units started popping up. These are groups of players who have real unit tags being worn, and are in a group in which ranks are assigned. (For example someone's name in the game may be Cpl. Smith [508th PIR] This means he's a Corporal in the 508th Parachute Infantry Regiment.)
Realism combined with these units creates a unique community of players who all play this game style and helped create something new.
If you have any more questions feel free to post them in the comments and I'll try to answer them. Realism is still a big part of DoD: S, but is slowly falling out of games as the games it is played on age.
I'm going to make my first real post a review/talk about a gameplay style born out of an old game.
Many of the readers who are fans of Half-Life and Half-Life 2 will likely remember Day of Defeat and its sequel. The original DoD (as I will refer to the first from here on) was a death match style world war two game featuring a class based system like the Battlefield games. Its sequel Day of Defeat: Source (DoD: S) remade the game on the new Source Engine and streamlined the mechanics. It simplified the sides in to the American Allied Army and the German Wehrmacht. It forwent the lesser used weapons of both the British and the Germans/Italians.
The basic game mechanic is simple. Choose your class, spawn, run in to battle, capture flags or plant bombs, die, and respawn. With simple mechanics like this once you've thoroughly undergone the process of mastering every class it becomes apparent you need something more.
Thus, Realism was born. Many of you may wonder what realism is, I'll try to explain it in the most thorough, hopefully short, way I can. Realism is a play style that changes the freeform death match style gameplay to a round based tactics game not unlike another Valve game, Counter Strike.
Realism in its most simple form is an attack and defense game. One sides creates a defense and the other side mounts an attack. Weapon classes are limited as a team of all automatics is unrealistic. The basic assault rifles (M1 Garand and Kar 98K) are the primary weapons you'll see. Once each side has called ready the battle begins. Each map has a center line in which no defenses may be placed. You can think of this line as the front. Once the attackers are near this line, anything can happen.
When a player dies, regardless of how or from who, they go in to spectate. From here they can see the combat (though not in all cases) and see the status of their team, but can't interact with them in any way. There are 4 rounds, each team creates a defense and mounts an attack on one team, then switches to do the same thing on the other. When the game is over both teams return to the Allied Team and decide whether another realism will be played or if they will return to pubbing. (A public deathmatch game, what most servers feature.)
From the gameplay style came the need for more. Soon Realism Units started popping up. These are groups of players who have real unit tags being worn, and are in a group in which ranks are assigned. (For example someone's name in the game may be Cpl. Smith [508th PIR] This means he's a Corporal in the 508th Parachute Infantry Regiment.)
Realism combined with these units creates a unique community of players who all play this game style and helped create something new.
If you have any more questions feel free to post them in the comments and I'll try to answer them. Realism is still a big part of DoD: S, but is slowly falling out of games as the games it is played on age.
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