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Game Carbon - by Dylan Lawrence

Well, I've been gone for a while (420 days if anyone was counting). However, I'd like to pick this blog back up and get new articles coming up. My goal is one good news post a week.

Coming off of E3 there's a lot of new gaming news to discuss. I'll be starting with the new Xbox Kinect. Taking a note from the success Nintendo's Wii had with motion control, Microsoft is bringing out their own motion control system. Unlike the Wii however, there is no physical peripheral to use while playing. Instead, a camera mounted in the device reads your movements and uses those are game inputs.


My favorite display of the Kinect was for racing games. I'm not a huge fan of this genre of games, but the presentation was intriguing. Driving the cars is like holding an imaginary steering wheel. My problem was they never explained the acceleration system. It left me with the question of, does it just accelerate to top speed and I have to deal with it, or is there some way to break? Other than that, the gamer experience looked fun, though I think having a physical wheel to hold, like the Wii has is a little more realistic.

The reason I like the presentation however was not for the main portion of the game. The real gem, at least in my opinion, was the car gallery mode. In this mode you can select a car and examine every part of it. It's like being at an expensive car show, but much more real. You can zoom in and hear details on every piece of the car, and look at it from every angle. But, the most exciting part of gallery mode is being able to sit in the cars. Not only can you examine every interior control and look from the driver seat, you can start the engine and drive the car.

Kinect has a lot of games coming out, a few kid friendly ones where you can take care of pets, pet them, feed them, etc. And then, what everyone who hears about motion control hopes for, a lightsaber game. Now, you get force powers, and you can deflect lasers, but the whole game is on rails. You get no forward or backward controls, and as in all Star Wars games, the people with guns walk up to you. Realistically, no one would do that. The limits Kinect has in those respects seems to ruin the realism motion control brings.


I am a computer gamer myself though. Motion control has never really been brought to the computer, though many programmers have hacked Wii-motes to work as mice. I'd like to give a taste of the game I've been spending most of my time in lately, Mount and Blade: Warband. I play a few medieval fighting games. Mount and Blade is currently approaching my favorite though. The story mode is fun, time consuming, and challenging, but the feeling of leading your army against one hundred enemies is very compelling.

This games real appeal is the multiplayer. Each player join an empire (from the story mode) and begins fighting in one of many game modes. Each empire gets specific weapon and armor. These are bought before you spawn. Servers set their own gold limit, but you generally start off with about 1500 gold. Using this you can customize your loadout for how you want to play. Each faction gets different styles of troops as well. For example the Kherghite Kharnate (based off of Mongols) have two classes, Horse Archer and Lancer. Both classes can ride horses, though they don't have to.

The hardest part of multiplayer however is the melee fighting. One handed weapons and shields are good, but they have low reach and damage. Two-handers have further reach and damage, but require manual block. What does this mean? All melee weapons get at least two attack varieties, most have four. These are overhand, stab, and horizontal slash to the left or right. Blocks come in four styles as well, up, down, and left or right side. These block all the attack varieties. Shields will block most hits from the front, but can be circled around or broken overtime.

The combat system is Mount and Blade is very intricate and requires a lot of time to perfect. I've been playing for about a week now and still am not very good with manual blocking. If you happen to have the game, try to find me. I usually play on USA_CENTRAL_POM or USA_WEST_POM, these are the best populated American servers. I play under the name Cat_Snake.

Hope you enjoy the read and check back next week for a new article.
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When Game Series Go Bad

May 13th 2009 04:13
We’ve all seen it, or at least heard of it. A popular game series that makes a new game and it it’s nothing like what you wanted. It could be something as simple as a small spin-off game, though this is usually just a blemish on a series. Though this can also be a plus for some series. A good example of this is Final Fantasy Tactics (Crystal Chronicles is a blemish if you want my opinion.) It took the Final Fantasy world and made a great turn based tactical game.

Now, we know spin-offs can be great, but it depends on how far they go. As well as being blemishes, as I’ve pointed out above, they can also be disfiguring marks of a time-honored game gone rogue. A good example of this is Halo Wars. It brought up the word Halo, which to the gaming world conjures up images of shooting aliens with cool, futuristic, weaponry.

Gamers were sorely disappointed by this release. I’ll provide a little counterbalance to lighten the mood so you’re all happy before I make the mood depressing. Crysis is a first person shooter that’s computer exclusive. (A bit like Halo, but more mature and better graphics.) Before the release of Crysis 2, which is slated for a 2010 release, they released Crysis: Warhead. This was a story that went hand in hand with Crysis. It also highlighted some of the new features that were planned for Crysis 2.



So, we’ve seen some examples of good game spin-offs and bad game spin-offs. Today I’ll be talking about bad examples, because they are what we all know and love. I’ll start with Halo 3: ODST or Recon. The game returns to Halo’s FPS style, but not as Master Chief. You play as an Orbital Strike soldier in the time between Halo 1 and Halo 2. You get a few new weapons, but lose your armor. The game could be good, but they’ve now left Master Chief for so long, the series may well be over.

Next will be a sequel that was too good to be true. Duke Nukem Forever. It’s likely never happening. The game was promised 10 years ago. Last I’ve read, in early 2008 the head game creator said they were working on it. A recurring joke is that when it comes out, it’ll be like playing Nintedo 64 all over again. In reality, it’s undergone what I believe is 6 graphics overhauls, at some point why didn’t they just finish? Duke Nukem now lives in our memories and in recreation games, like the ones coming to the DS.

Game spin-offs can be great ways to enjoy your game in a totally different way. But, they’re filled with pitfalls. There have been successes and fails, and the consequences can be grave. A good spin-off can revive an old series and make it like new. A bad one can ruin a series and end its syndication. So, it’s a gamble that happens often in the gaming world, many times to gamers’ dismay.
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Fanboy Wars

May 12th 2009 03:58
Well, since today is my first day inheriting Game Carbon. I’ve decided I’ll start with a controversial topic and go from there, but before we start, I’ll talk a bit about myself.

My name’s Dylan. I’m an avid gamer and a techie. I prefer the computer to consoles simply because of my knowledge of them (not being a fanboy of anything however). I love games and grew up on some of the classics. I play a lot of FPSes and used to be one of the better players before leaving for a break from the hustle and immaturity of some of the players. But, enough about me, hopefully the loyal reader here will enjoy the content I’m going to provide.

Today’s topic: Console Fanboys

We all know one; they’re the geeky looking kid who no one pays any mind. He’s the kid who’s not only nerdy looking, but also dumb. Sometimes they remain hidden in the shadows, waiting for their time to strike. But, one day, when we least expect it, they strike with a vengeance.

You’ll casually be talking to a friend about deciding whether the new Gears of War for PS3 is better than the new Halo, and suddenly, “BAM!” There he is, waiting to crush you with a paragraph about why his PS3 could kill your Xbox in a fight. As we can see from this comic, this is not appreciated.



Personally, I don’t have a console. I use my computer for any hardcore gaming. I’ve advocated it over consoles to my friends, but it’s hard to put consoles and computers on an equal playing field, which is why I’m going to leave them out of my comparisons. So, we’ll be taking on the big three.

Nintendo and The Wii

The Wii is a big contender in the market. Considering its graphics are a far cry from top of the line, it holds its own nicely. The Wii makes up for its lack of visual delight by adding you as a controller. Many of its games require movement and coordination. They even have an exercise video game. One thing Nintendo knows how to do is market.

Sony and the PS3

The big, costly, PlayStation 3 is next. It’s a couple hundred dollars, but it definitely pays for itself. It has the best graphics on the market (not much better than the 360, but it is Blue-Ray). It sticks with the same controller style but added the wireless function today’s market expects. It comes with an array of series gamers across the world recognize.

Microsoft and the Xbox 360

And, we end with the Xbox 360, what some call the pinnacle of gaming achievement. The 360 hit the market about a year before the competition, but it’s a trooper. Though it did suffer the red ring of death and create a lot of panic, it’s since been fixed and made better. The 360 and its predecessor introduced some of the huge games that have defined new videogames. It’s defiantly a deserving console.

My Take

It’s not about being a fanboy, though some will argue that. It’s about what you want from a console. If you want to be involved and move, get a Wii. Do you want graphics, get the PS3. Replay ability, most likely the 360.

Have a different opinion? Post a comment, we’ll get a healthy debate going on.

That’s all folks!
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Interlude

April 22nd 2009 22:24
Posts won't be up for a while. My computer's broken after a freak BIOS/CMOS/GPU glitch with my new motherboard. Hopefully I'll be back soon.
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The Art of Weapon Skinning

April 20th 2009 04:50
M4A1
A reskinned firearm


This is focused on the computer gaming crowd, but for my console playing brethren feel free to read on, it may be what converts you. All computer games have their files (at least everything you see) stored on your hard drive. You can use these in a multitude of ways


[ Click here to read more ]
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Welcome to GGS

April 19th 2009 02:32
Welcome to the first post on Gamer's God Send. I have a lot of goals for this site and hopefully some of them come to fruition. This site will be a repository of reviews, strategies, tips, games, and more. Through the days of me getting in to writing a full time blog things may change. Who knows what the future holds.

I'm going to make my first real post a review/talk about a gameplay style born out of an old game


[ Click here to read more ]
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Screenshot From The Official Website


I think I stumbled upon my first tower defense game about three years ago while screwing around on Kontraband.com. It was love at first play. I never thought such a simple premise for a game would keep me up for hours upon hours trying to make sure little beasts didn't get from point A to point B


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Galactic Civilizations II

August 14th 2008 00:52
Galactic Civilizations II: Twilight of the Arnor
Image courtesy of Lockergnome


Galactic Civilizations II is a powerhouse of a sequel. This is a turn based strategy 4x game. 4x means Expand, Explore, Exploit and Exterminate. A good example are the Sid Meier games which all typically follow this theme


[ Click here to read more ]
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Sins of a Solar Empire

August 11th 2008 19:18
Sins of a Solar Empire
Screenshot courtesy of Gaming Today


Sins of a Solar Empire is another great space game brought to you by the fine folks over at Stardock. Stardock is most widely known for the amazing Galactic Civilizations series which gets high reviews from players of strategy games and critics alike


[ Click here to read more ]
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